The Science Game Center (SGC) launched on April 19, 2012 and serves as a clearing house for all types of games for science education – card games, board games, video games and more. Games that also generate science data are also featured. For example, Eyewire is a brand new game from MIT that intends to map the human brain my crowd sourcing. Eyewire is from Sebastian Seung’s lab at MIT.
Serving as a central resource for educators to find games to use to teach students and as a resource to assist game developers in reaching their audience, the SGC is a valuable resource in a growing field. Key to the value the SGC offers is the opportunity for educators, scientists, and players to post their reviews of the games. Not only will these reviews inform teachers about how the games have been used by others, reviews will provide constructive feedback to the game developers about the accuracy of the scientific representations and about how much players enjoy the games. To make the SGC as useful as possible, we need reviews of games by the scientific community. Help us out; review some games. Take a break from reviewing technical papers, give one of the games a try, then try it again with your kids and submit your thoughts. Your reactions as a scientist may help guide teachers seeking games, and your review will be tempered by the comments of 5th graders.
For additional comments or questions, please contact David Orloff, Project Director or Melanie Stegman, Ph.D., Director of Learning Technologies Program at the Federation of American Scientists (FAS). The FAS has also developed its own game Immune Attack and is currently developing the sequel, Immune Defense.This project is supported in part by a competitive grant from the Entertainment Software Association Foundation (ESAF). FAS has supported research in effective learning technologies since 2001. See www.fas.org/programs/ltp for more information about Learning Technologies at FAS.
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Thanks to David Orloff for submitting this guest post.